Racing games must be among the most popular genres of videogame and they come in all sorts of different shapes and sizes. Arcade games, such as the Project Gotham Racing, Race Driver: GRID and Need for Speed series’, focus on fun and accessibility and these are followed by the likes of Forza Mortorsport 2, where this accessibility is matched to a slightly more realistic driving engine.
If you’re a fan of these titles then you’re more than likely still using a controller, but those who are genuine hardcore racing game fanatics will be sampling the likes of SimBin’s GTR series or, more than likely, the daddy of them all: Gran Turismo. And, when you’re dealing with such games, nothing beats a steering wheel and pedals.
It’s with such people in mind that the VisionRacer VR3 exists. It’s the brainchild of Geoff Turton, who has been working in the design and fabrication of motorsport cars for over 25 years, working with, among others, Peugeot’s WRC Rally Team on the 306 Maxi. His inspiration for the VisionRacer came in 2004, when he was given a copy of Gran Tursimo and a PlayStation 2 but found it impossible to adapt to using a controller. He went out and bought a steering wheel and clamped it to a desk, but still found the result lacklustre, so he took his experience and know-how and applied it to something much better.
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