The graphics industry certainly works in mysterious ways. Sometimes we see products released as a respin, a product that is altered, a little customized but in essence the same product as before. NVIDIA is a star when it comes to this. Last year they introduced the GeForce 9800 GTX+, an update from the standard 9800 GTX, yet now based on 55nm technology and slightly faster. It was NVIDIA’s answer to ATIs Radeon 4850.
This week we are landing in March, it’s CeBIT (exhibition) time and as such traditionally NVIDIA always releases new products. This year they have GeForce 3D Vision and their ION platform in the lineup, next to that .. a ‘new’ graphics card. Well, redesigned yes, not exactly new though. NVIDIA is respinning the GeForce 9800 GTX+, this card is now rebranded as GeForce GTS 250.
Though the board design itself definitely has changed, in essence the product is feature and performance wise 98% similar to that GeForce 9800 GTX+, even with the same clock speeds and 128 stream processors, the same 55nm G92b graphics processor. Its clock-speeds are 738/1836/1100 MHz (core/shader/memory), on par with reference 9800 GTX+ speeds. The card will have the same 512/1024 MB of GDDR3 memory and the very same 256-bit memory bus.
- Introduction
- Meet the GeForce GTS 250
- Setup | Noise | Power consumption | Heat levels
- Palit GeForce GTS 250 2048MB unboxing
- Photos - Palit GeForce GTS 250 (2048MB)
- Compute Unified Device Architecture
- GeForce PhysX | PureVideo HD
- Test Environment & equipment
- VGA performance: Far Cry 2 (DX10)
- VGA performance: Call of Duty 5: World at War (DX9)
- VGA performance: F.E.A.R. - Perseus Mandate (DX9)
- VGA performance: Brothers in Arms: Hell’s Highway (DX9)
- VGA performance: Crysis WARHEAD (DX10)
- VGA performance: Mass Effect (DX9)
- VGA performance: Fallout 3 (DX9)
- VGA performance: DeadSpace (DX9)
- VGA performance: Left 4 Dead (DX9)
- VGA performance: 3DMark Vantage (DirectX 10)
- Overclocking & Tweaking
- Final Words & Conclusion
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