Lucidlogix’s Hydra Renders Objects, Not Frames


The guys over at Fudzilla have been talking to the people over at Lucidlogix.
LucidLogix, if you did not already know, is the maker of the very highly anticipated Hydra Chip. They asked questions about ELSA Japan’s recent usage of the Hydra Chip and were told that ELSA is not using it for graphic performance but as more of a PCI-Control Chip for GPGPU functions.
In Graphics Performance Mode the Hydra changes the traditional way that multiple GPUs deal with rendering. In traditional SLI or CrossfireX setups the GPUs share the rendering burden by rendering alternate items; this is usually broken up in to frames, (AFR) Tiles, and in older SLI cases lines. With Hydra the Hydra Chip controls the rendering, it is capable of sending commands to the GPUs telling them which objects to render in a give frame and then it assembles the distributed objects and send that data to the monitor.

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